"Max HP change", 2 => "Defense change", 3 => "Changes size of your character", 4 => "Attack power change", 5 => "Attack speed change", 6 => "Movement speed change", 7 => "Stat point change", 8 => "Resistance change", 9 => "Accuracy change", 10 => "Magical Attack power change", 11 => "Experience boost", 12 => "Weight Scroll effect", 13 => "Weapon Enchant Scroll effect", 14 => "Armor Enchant Scroll effect", 15 => "National Point rate increase", 16 => "Coin drop rate increase", 17 => "Spirit of Kaufmann effect", 18 => "Berserker effect", 19 => "Critical Point effect", 20 => "Smokescreen / Light Shock effect", 21 => "Blinding effect", 22 => "Freezing Distance effect", 23 => "Instantly Magic effect", 24 => "Minor Resist effect", 25 => "Elemental Armor effect", 26 => "Source Marking effect", 27 => "Elysian Web effect", 28 => "Wall of Iron effect", 29 => "Counter Curse effect", 30 => "Curse Reflection effect", 31 => "Mana Shield effect", 32 => "Weapon Cancellation effect", 33 => "Various event item effects", 35 => "Passion of the Soul effect", 36 => "Firm Determination effect", 40 => "Slow down", 42 => "경험치 대박 주문서 effect", 43 => "Inevitable Murderous effect", 44 => "Minark's Thorn effect", 45 => "Eskrima effect", 150 => "No Recall effect", 151 => "Reduction effect", 152 => "Full Skill Gear effect", 153 => "No Potion effect", 154 => "Kaul Transformation effect", 155 => "Deadman's Call effect", 156 => "Unsight effect", 157 => "Adamant effect", 158 => "Divine Protection effect", 160 => "Zantman effect", 163 => "Unidentified Potion effect", 164 => "God's Blessing effect", 165 => "Compensation for Help effect", ); $effect_str = Array( 1 => "HP change", 2 => "HP/MP change", 3 => "Decrease MP by a percentage", 4 => "Item Durability change", 5 => "Change HP by a percentage", 8 => "Absorb HP", 9 => "Decrease HP by a percentage", 11=> "Decrease HP disregarding defense", 12=> "Destination Scroll", 13=> "Damage and item durability change", 14=> "HP Booster effect", 15=> "Elemental Armor effect", 16=> "Vampiric Fire effect", 17=> "HP Shell effect", 255 => "Stat Scroll effect" ); $element_str = Array( 1 => "Fire", 2 => "Ice", 3 => "Lightning", 4 => "Magic", 5 => "Curse", 6 => "Poison" ); $id = secure($_GET['id']); $countries = ko_versions(); foreach ($countries as $country) { $smm = tablename($country,"skill_magic_main"); $result = mysql_query("SELECT id FROM $smm WHERE id = '$id'"); if ($result && mysql_num_rows($result)>0) { $found = true; break; } } if (!$found){ show_header("Skill Guides"); ko_error("Skill not found!", 0); } $skill = ko_skill_info($id,$country); $skill[name] = ucwords($skill[name]);// Capitalize Each word of the Skill show_header("Skill Guides - $skill[name]"); ?> EOF; echo ""; if ( $skill[icon] ) echo "
$skill[name]
"; else echo $skill[name]; echo << Class: $skill[skillclass] $skill[points] Mana Consumption: $skill[mana] Cooldown time: $skill[cooldown] seconds EOF; if ($skill[duration]) echo "$skill[duration]"; echo "Description: $skill[description]"; if ($skill[reqitem_text] || $skill[reqweapon_text] || $skill[reqweapon_text] || $skill[reqquest_text]) echo "$skill[reqitem_text] $skill[reqweapon_text] $skill[conitem_text] $skill[reqquest_text]"; $st = tablename($country,"skill_magic_3"); $result = mysql_query("Select * from `$st` where `id` = $id"); if (mysql_numrows($result) == 1) { echo "Magic skill"; $item = mysql_fetch_array($result, MYSQL_ASSOC); if ($item[aoe] != 0) echo "AOE Range: $item[aoe]"; if ($item[effect] != 0) echo "Effect type: ".$effect_str[$item[effect]].""; if ($item[power] != 0) echo "Power: $item[power]"; if ($item[delayedpower] != 0) echo "Power over Time: $item[delayedpower]"; if ($item[duration] != 0) echo "Duration: $item[duration] seconds"; if ($item[element] != 0) echo "Element: ".$element_str[$item[element]].""; } $st = tablename($country,"skill_magic_4"); $result = mysql_query("Select * from `$st` where `id` = $id"); if (mysql_numrows($result) == 1) { echo "Buff / debuff"; $item = mysql_fetch_array($result, MYSQL_ASSOC); if ($item[buffkind] != 0) echo "Spell Effect: ".$buffkind_str[$item[buffkind]].""; if ($item[aoerange] != 0) echo "AOE Range: $item[aoerange]"; if ($item[duration] != 0) echo "Duration: $item[duration] seconds"; if ($item[attackspeed] != 100 && $item[attackspeed] != 0) echo "Attack speed set to $item[attackspeed]% of original"; if ($item[movespeed] != 100 && $item[movespeed] != 0) echo "Movement speed set to $item[movespeed]% of original"; if ($item[acbonus] != 0) echo "Defense increased by $item[acbonus]"; if ($item[acpercent] != 100 && $item[acpercent] != 0) echo "Defense set to $item[acpercent]% of original"; if ($item[apbonus] != 0) echo "Attack increased by $item[apbonus]"; if ($item[appercent] != 100 && $item[appercent] != 0) echo "Attack set to $item[appercent]% of original"; if ($item[m_appercent] != 100 && $item[m_appercent] != 0) echo "Magical Attack set to $item[m_appercent]% of original"; if ($item[hpbonus] != 0) echo "Max HP increased by $item[hpbonus]"; if ($item[hppercent] != 100 && $item[hppercent] != 0) echo "Max HP set to $item[hppercent]% of original"; if ($item[mpbonus] != 0) echo "Max MP increased by $item[mpbonus]"; if ($item[stat_str] != 0) echo "Change to Strength stat: $item[stat_str]"; if ($item[stat_health] != 0) echo "Change to Health stat: $item[stat_health]"; if ($item[stat_dex] != 0) echo "Change to Dexterity stat: $item[stat_dex]"; if ($item[stat_int] != 0) echo "Change to Intelligence stat: $item[stat_int]"; if ($item[stat_magic] != 0) echo "Change to Magic Power stat: $item[stat_magic]"; if ($item[resist_f] != 0) echo "Change to Resist Flame: $item[resist_f]"; if ($item[resist_g] != 0) echo "Change to Resist Glacier: $item[resist_g]"; if ($item[resist_l] != 0) echo "Change to Resist Lightning: $item[resist_l]"; if ($item[resist_m] != 0) echo "Change to Resist Magic: $item[resist_m]"; if ($item[resist_c] != 0) echo "Change to Resist Curse: $item[resist_c]"; if ($item[resist_p] != 0) echo "Change to Resist Poison: $item[resist_p]"; if ($item[misc_effect1] != 100 && $item[misc_effect1] != 0) echo "Special Effect amount: $item[misc_effect1]"; if ($item[misc_effect] != 0) echo "Special Effect amount: $item[misc_effect]"; } $st = tablename($country,"skill_magic_6"); $result = mysql_query("Select * from `$st` where `id` = $id"); if (mysql_numrows($result) == 1) { echo "Transformation skill"; $item = mysql_fetch_array($result, MYSQL_ASSOC); if ($item[duration] != 0) echo "Transform Duration: $item[duration] seconds"; if ($item[shape] != 0) { $pic0 = npcimg2($item[shape],0,1,$country); if (!$pic0) $pic0 = npcimg2($item[shape],2,$kind,$country); if ($pic0 != "") { $pic = ""; } else $pic = "No icon"; $picture = ''.$pic.''; echo $picture; } } echo ""; if ($skill["comments"]) echo <<< EOF
EOF; show_footer(); ?>